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Implemented all remaining elements to use ContactDataObject.
[xestiaab/.git] / source / contacteditor / frmContactEditor-Sound.cpp
index c19b947..2485121 100644 (file)
@@ -171,7 +171,7 @@ void frmContactEditor::PlaySound( wxCommandEvent& event )
     
     std::map<int, std::string>::iterator initier;
     
-    initier = SoundsList.find(intSelectedData);
+    initier = ContactEditorData.SoundsList.find(intSelectedData);
     
     base64dec = base64_decode(initier->second);
     base64declen = base64dec.size();
@@ -219,8 +219,8 @@ void frmContactEditor::SaveSound( wxCommandEvent &event )
        std::map<int,std::string>::iterator initier;
        std::map<int,wxString>::iterator soundtypeiter;
     
-       initier = SoundsList.find(intSelectedData);
-       soundtypeiter = SoundsListAudioType.find(intSelectedData);
+       initier = ContactEditorData.SoundsList.find(intSelectedData);
+       soundtypeiter = ContactEditorData.SoundsListAudioType.find(intSelectedData);
        
        // Open up the dialog to save the picture.
        
@@ -241,7 +241,7 @@ void frmContactEditor::SaveSound( wxCommandEvent &event )
        
                std::string base64dec;
                
-               initier = SoundsList.find(intSelectedData);
+               initier = ContactEditorData.SoundsList.find(intSelectedData);
                base64dec = base64_decode(initier->second);
                
                SoundFile.Write(base64dec.c_str(), (size_t)base64dec.size());
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