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Added source code, headers and unit testing for the ROLE vCard Property for ContactDa...
[xestiaab/.git] / source / contacteditor / ContactDataObject.cpp
index a8c6e7d..d40087c 100644 (file)
@@ -93,6 +93,7 @@ ContactLoadStatus ContactDataObject::LoadFile(wxString Filename){
        int RelatedCount = 0;
        int URLCount = 0;
        int TitleCount = 0;
+       int RoleCount = 0;
        wxString ContactLine;
        wxString PropertyLine;
        wxString PropertySeg1;
@@ -290,6 +291,13 @@ ContactLoadStatus ContactDataObject::LoadFile(wxString Filename){
                        ProcessTitle(PropertySeg1, PropertySeg2, &TitleCount);
                        TitleCount++;
                        
+               } else if (Property == wxT("ROLE")) {
+               
+                       // See frmContactEditor-LoadTitle.cpp
+                       
+                       ProcessRole(PropertySeg1, PropertySeg2, &RoleCount);
+                       RoleCount++;
+                       
                }
                
        }
@@ -3173,6 +3181,180 @@ void ContactDataObject::ProcessTitle(wxString PropertySeg1, wxString PropertySeg
 
 }
 
+void ContactDataObject::ProcessRole(wxString PropertySeg1, wxString PropertySeg2, int *RoleCount){
+
+       std::map<int, int> SplitPoints;
+       std::map<int, int> SplitLength;
+       std::map<int, int>::iterator SLiter;                    
+       wxString PropertyData;
+       wxString PropertyName;
+       wxString PropertyValue;
+       wxString PropertyTokens;
+       bool FirstToken = TRUE;
+       int intPrevValue = 6;
+       int intPref = 0;                        
+       int intType = 0;
+       long ListCtrlIndex;
+       
+       SplitValues(&PropertySeg1, &SplitPoints, &SplitLength, intPrevValue);
+       
+       intPrevValue = 5;
+       
+       PropertyType PropType = PROPERTY_NONE;
+               
+       // Look for type before continuing.
+       
+       CheckType(&PropertySeg1, &SplitPoints, &SplitLength, &intPrevValue, &PropType);
+       
+       // Setup the pointers.
+       
+       std::map<int, wxString> *RoleList = NULL;
+       std::map<int, wxString> *RoleListAltID = NULL;
+       std::map<int, wxString> *RoleListPID = NULL;
+       std::map<int, wxString> *RoleListType = NULL;
+       std::map<int, wxString> *RoleListTokens = NULL;
+       std::map<int, wxString> *RoleListLanguage = NULL;
+       std::map<int, int> *RoleListPref = NULL;
+       
+       // Setup blank lines for later on.
+       
+       switch(PropType){
+               case PROPERTY_NONE:
+                       RoleList = &GeneralRoleList;
+                       RoleListType = &GeneralRoleListType;
+                       RoleListAltID = &GeneralRoleListAltID;
+                       RoleListPID = &GeneralRoleListPID;
+                       RoleListTokens = &GeneralRoleListTokens;
+                       RoleListLanguage = &GeneralRoleListLanguage;
+                       RoleListPref = &GeneralRoleListPref;    
+                       break;
+               case PROPERTY_HOME:
+                       RoleList = &HomeRoleList;
+                       RoleListType = &HomeRoleListType;
+                       RoleListAltID = &HomeRoleListAltID;
+                       RoleListPID = &HomeRoleListPID;
+                       RoleListTokens = &HomeRoleListTokens;
+                       RoleListLanguage = &HomeRoleListLanguage;
+                       RoleListPref = &HomeRoleListPref;       
+                       break;
+               case PROPERTY_WORK:
+                       RoleList = &BusinessRoleList;
+                       RoleListType = &BusinessRoleListType;
+                       RoleListAltID = &BusinessRoleListAltID;
+                       RoleListPID = &BusinessRoleListPID;
+                       RoleListTokens = &BusinessRoleListTokens;
+                       RoleListLanguage = &BusinessRoleListLanguage;   
+                       RoleListPref = &BusinessRoleListPref;
+                       break;
+       }
+
+       intPrevValue = 5;
+               
+       for (std::map<int, int>::iterator intiter = SplitPoints.begin(); 
+       intiter != SplitPoints.end(); ++intiter){
+       
+               SLiter = SplitLength.find(intiter->first);
+       
+               PropertyData = PropertySeg1.Mid(intPrevValue, (SLiter->second));
+               
+               wxStringTokenizer PropertyElement (PropertyData, wxT("="));
+               PropertyName = PropertyElement.GetNextToken();                          
+               PropertyValue = PropertyElement.GetNextToken();
+               
+               intPrevValue = intiter->second;
+               
+               // Process properties.
+               
+               size_t intPropertyValueLen = PropertyValue.Len();
+               
+               if (PropertyValue.Mid((intPropertyValueLen - 1), 1) == wxT("\"")){
+                       
+                       PropertyValue.Trim();
+                       PropertyValue.RemoveLast();
+                       
+               }                               
+               
+               if (PropertyValue.Mid(0, 1) == wxT("\"")){
+                       
+                       PropertyValue.Remove(0, 1);
+                       
+               }                               
+               
+               CaptureString(&PropertyValue, FALSE);
+               
+               if (PropertyName == wxT("ALTID")){
+               
+                       RoleListAltID->erase(*RoleCount);
+                       RoleListAltID->insert(std::make_pair(*RoleCount, PropertyValue));
+               
+               } else if (PropertyName == wxT("PID")){
+
+                       RoleListPID->erase(*RoleCount);
+                       RoleListPID->insert(std::make_pair(*RoleCount, PropertyValue));
+               
+               } else if (PropertyName == wxT("PREF")){
+                               
+                       int PriorityNumber = 0;
+                       bool ValidNumber = TRUE;
+                       
+                       try{
+                               PriorityNumber = std::stoi(PropertyValue.ToStdString());
+                       }
+                       
+                       catch(std::invalid_argument &e){
+                               ValidNumber = FALSE;
+                       }
+
+                       if (ValidNumber == TRUE){
+
+                               RoleListPref->erase(*RoleCount);
+                               RoleListPref->insert(std::make_pair(*RoleCount, PriorityNumber));
+
+                       }
+                                       
+               } else if (PropertyName == wxT("LANGUAGE")){
+               
+                       RoleListLanguage->erase(*RoleCount);
+                       RoleListLanguage->insert(std::make_pair(*RoleCount, PropertyValue));
+               
+               } else {
+               
+                       // Something else we don't know about so append
+                       // to the tokens variable.
+               
+                       if (!PropertyName.IsEmpty() && !PropertyValue.IsEmpty() && PropertyName != wxT("TYPE")){
+               
+                               if (FirstToken == TRUE){
+                       
+                                       PropertyTokens.Append(PropertyName + wxT("=") + PropertyValue);
+                                       FirstToken = FALSE;
+                       
+                               } else {
+                       
+                                       PropertyTokens.Append(wxT(";") + PropertyName + wxT("=") + PropertyValue);
+                       
+                               }
+               
+                       }
+               
+               }
+       
+       }
+       
+       // Add the data to the General/Home/Work address variables.
+       
+       CaptureString(&PropertySeg2, FALSE);
+
+       RoleList->insert(std::make_pair(*RoleCount, PropertySeg2));
+       
+       if (!PropertyTokens.IsEmpty()){
+       
+               RoleListTokens->insert(std::make_pair(*RoleCount, PropertyTokens));
+                       
+       }
+
+}
+
 void SplitValues(wxString *PropertyLine, 
        std::map<int,int> *SplitPoints, 
        std::map<int,int> *SplitLength, 
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Yn Maystri
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