// frmContactEditorSound.h - frmContactEditorSound form header. // // (c) 2012-2015 Xestia Software Development. // // This file is part of Xestia Address Book. // // Xestia Address Book is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by the // Free Software Foundation, version 3 of the license. // // Xestia Address Book is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with Xestia Address Book. If not, see #ifndef __frmContactEditorSound__ #define __frmContactEditorSound__ /** @file Subclass of frmContactEditorSoundADT, which is generated by wxFormBuilder. */ #include #include #include #include #include #include #include "../AppXestiaAddrBk.h" #include "frmContactEditorSound.h" #include "../common/textprocessing.h" #include "../common/base64.h" #include "../common/mime.h" #include "../enums.h" #include "../widgets/XABPriorityCtrl.h" //// end generated include /** Implementing frmContactEditorSoundADT */ class frmContactEditorSound : public frmContactEditorSoundADT { protected: // Handlers for frmContactEditorSoundADT events. void ProcessData( wxCommandEvent& event ); void CloseWindow( wxCommandEvent& event ); public: /** Constructor */ frmContactEditorSound( wxWindow* parent ); void SetEditorMode(bool EditMode); void SetupPointers(std::map *SoundList, std::map *SoundListAltID, std::map *SoundListPID, std::map *SoundListType, std::map *SoundListAudioType, std::map *SoundListAudioEncType, std::map *SoundListTokens, std::map *SoundListMediatype, std::map *SoundListPref, wxListCtrl *SoundListCtrl, int SoundIndex ); //// end generated class members private: bool EditorMode; std::map *SoundListPtr; std::map *SoundListAltIDPtr; std::map *SoundListPIDPtr; std::map *SoundListTypePtr; std::map *SoundListAudioTypePtr; std::map *SoundListAudioEncTypePtr; std::map *SoundListTokensPtr; std::map *SoundListMediatypePtr; std::map *SoundListPrefPtr; wxListCtrl *SoundListCtrlPtr; int SoundListIndex; SectionType EditSectionType; XABPriorityCtrl *priorityCtrl = nullptr; //// end generated class members }; #endif // __frmContactEditorSound__