#include #include wxString CreateFilenamePath(wxString Path, wxString Filename){ wxString FinalFilename; #if defined(__HAIKU__) //preffilename = wxT("noo"); #elif defined(__WIN32__) FinalFilename.Append(Path); FinalFilename.Append(wxT("\\")); FinalFilename.Append(Filename); #else FinalFilename.Append(Path); FinalFilename.Append(wxT("/")); FinalFilename.Append(Filename); #endif return FinalFilename; }