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Added the SplitPathFilename subroutine and unit tests
[xestiacalendar/.git] / source / tests / xestiacalendar_commonfunctions.h
index ce4fc7c..1b8af0b 100644 (file)
@@ -18,6 +18,7 @@
 
 #include "../common/file.h"
 #include "../common/text.h"
+#include "../common/colour.h"
 
 TEST(CommonFunctions, FileTests){
        
@@ -258,4 +259,71 @@ TEST(CommonFunctions, HexToInt){
        Result = HexToInt(&Value11, &OutputValue);
        ASSERT_EQ(Result, false);
 
+}
+
+TEST(CommonFunctions, SplitPathFilename){
+       
+       // Setup the file split.
+       
+       string PathFilenameOriginal = "/example/file/yay.txt";
+       string Path = "";
+       string File = "";
+       
+       SplitPathFilename(&PathFilenameOriginal, &Path, &File);
+       
+       ASSERT_EQ("/example/file/", Path);
+       ASSERT_EQ("yay.txt", File);
+       
+       PathFilenameOriginal = "/a/path/with/lots/of/bits/in/andthenthis.html";
+       Path.clear();
+       File.clear();
+       
+       SplitPathFilename(&PathFilenameOriginal, &Path, &File);
+       
+       ASSERT_EQ("/a/path/with/lots/of/bits/in/", Path);
+       ASSERT_EQ("andthenthis.html", File);
+
+       PathFilenameOriginal = "/one/more/for/a/laugh/hahaha.zip";
+       Path.clear();
+       File.clear();
+       
+       SplitPathFilename(&PathFilenameOriginal, &Path, &File);
+       
+       ASSERT_EQ("/one/more/for/a/laugh/", Path);
+       ASSERT_EQ("hahaha.zip", File);
+
+}
+
+TEST(CommonFunctions, ColourStruct){
+       
+       Colour Colour1;
+       Colour Colour2;
+       Colour Colour3;
+       Colour Colour4;
+       
+       Colour1.red = 0;
+       Colour1.green = 0;
+       Colour1.blue = 0;
+       Colour1.alpha = 0;
+
+       Colour2.red = 512;
+       Colour2.green = 512;
+       Colour2.blue = 512;
+       Colour2.alpha = 512;
+
+       Colour3.red = 16;
+       Colour3.green = 16;
+       Colour3.blue = 16;
+       Colour3.alpha = 16;
+
+       Colour4.red = 80;
+       Colour4.green = 80;
+       Colour4.blue = 80;
+       Colour4.alpha = 80;
+
+       ASSERT_EQ("#00000000", (string)Colour1);
+       ASSERT_EQ("#FFFFFFFF", (string)Colour2);
+       ASSERT_EQ("#10101010", (string)Colour3);
+       ASSERT_EQ("#50505050", (string)Colour4);
+       
 }
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