// Setup the window.
EditorMode = FALSE;
- sliPriority->Disable();
-}
-
-void frmContactEditorLanguages::EnablePriority( wxCommandEvent& event )
-{
-
- // Enable/disable the priority setting.
-
- if (chkUsePref->IsChecked()){
- sliPriority->Enable();
- } else {
- sliPriority->Disable();
- }
+ priorityCtrl = new XABPriorityCtrl(tabGeneral);
+ szrGeneral->Add(priorityCtrl, 1, wxEXPAND, 5);
+ szrGeneral->Layout();
}
if (intiter->first == LanguageListIndex && intiter->second > 0 &&
intiter != LanguageListPrefPtr->end()){
- sliPriority->SetValue(intiter->second);
- sliPriority->Enable();
- chkUsePref->SetValue(TRUE);
+ priorityCtrl->SetValue(intiter->second);
+ priorityCtrl->EnablePriority(true);
}
// Add Language priority.
- if (chkUsePref->IsChecked()){
+ if (priorityCtrl->IsPriorityChecked()){
- LanguageListPrefPtr->insert(std::make_pair(LanguageListIndex, sliPriority->GetValue()));
+ LanguageListPrefPtr->insert(std::make_pair(LanguageListIndex, priorityCtrl->GetValue()));
} else {
coldata.SetText(txtLanguage->GetValue());
ListCtrlIndex = LanguageListCtrlPtr->InsertItem(coldata);
- if (chkUsePref->IsChecked()){
+ if (priorityCtrl->IsPriorityChecked()){
- LanguageListCtrlPtr->SetItem(ListCtrlIndex, 1, wxString::Format(wxT("%i"), sliPriority->GetValue()));
+ LanguageListCtrlPtr->SetItem(ListCtrlIndex, 1, wxString::Format(wxT("%i"), priorityCtrl->GetValue()));
}
LanguageListPrefPtr->erase(LanguageListIndex);
- if (chkUsePref->IsChecked()){
+ if (priorityCtrl->IsPriorityChecked()){
- LanguageListPrefPtr->insert(std::make_pair(LanguageListIndex, sliPriority->GetValue()));
+ LanguageListPrefPtr->insert(std::make_pair(LanguageListIndex, priorityCtrl->GetValue()));
} else {
LanguageListCtrlPtr->SetItem(longSelected, 0, txtLanguage->GetValue());
- if (chkUsePref->IsChecked()){
+ if (priorityCtrl->IsPriorityChecked()){
- LanguageListCtrlPtr->SetItem(longSelected, 1, wxString::Format(wxT("%i"), sliPriority->GetValue()));
+ LanguageListCtrlPtr->SetItem(longSelected, 1, wxString::Format(wxT("%i"), priorityCtrl->GetValue()));
} else {