// with Xestia Address Book. If not, see <http://www.gnu.org/licenses/>
#include "frmContactEditor.h"
-#include "frmContactEditorSound.h"
-#include "../common/base64.h"
-#include <SFML/Audio.hpp>
-#include <thread>
void frmContactEditor::AddSound( wxCommandEvent& event )
{
- int intResult = 0;
-
+ // Bring up a form to add sound.
+
frmContactEditorSound *frameCESound = new frmContactEditorSound ( this );
frameCESound->SetEditorMode(FALSE);
- intResult = GetLastInt(&ContactEditorData.SoundsList);
frameCESound->SetupPointers(&ContactEditorData.SoundsList,
&ContactEditorData.SoundsListAltID,
&ContactEditorData.SoundsListPID,
frameCESound->ShowModal();
delete frameCESound;
frameCESound = NULL;
-
+ intValueSeek++;
+
}
void frmContactEditor::ModifySound( wxCommandEvent& event )
{
+ // Bring up a form to modify sound.
+
long longSelected = -1;
int intSelectedData = 0;
- if (!GetSelectedItem(lboSounds,
+ if (lboSounds->GetItemCount() == 0 || !GetSelectedItem(lboSounds,
&longSelected,
&intSelectedData)){
return;
void frmContactEditor::DeleteSound( wxCommandEvent& event )
{
+ // Bring up a form to delete sound.
+
long longSelected = -1;
int intSelectedData = 0;
- if (!GetSelectedItem(lboSounds,
+ if (lboSounds->GetItemCount() == 0 || !GetSelectedItem(lboSounds,
&longSelected,
&intSelectedData)){
return;
void frmContactEditor::PlaySoundDetach()
{
- if (!AudioStreamPlayback.openFromMemory(base64dec.c_str(), base64declen)){
+ // Play the sound and detach.
+
+ if (!AudioStreamPlaybackPointer->openFromMemory(base64dec.c_str(), base64declen)){
// Can't load file. We must flee...
// Also show an error message too.
}
btnStop->Enable();
+
+ AudioStreamPlaybackPointer->play();
- //AudioStreamPlayback.setbuffer(AudioBuffer);
- AudioStreamPlayback.play();
-
- /*timespec n1, n2;
-
- n1.tv_sec = 0;
- n1.tv_nsec = 100000000L;*/
-
- //while (TimeA != TimeB){
- while (AudioStreamPlayback.getStatus() == sf::SoundSource::Playing){
+ while (AudioStreamPlaybackPointer->getStatus() == sf::SoundSource::Playing){
// We poll this every 100ms in order to conserve CPU usage.
- SleepFor(100000000);
+ SleepFor(10000000);
}
-
+
btnStop->Disable();
+ btnPlay->Enable();
}
void frmContactEditor::PlaySound( wxCommandEvent& event )
{
- //sf::Music *AudioPlayback = new sf::Music;
- //AudioStream *AudioStreamPlayback = new AudioStream;
- //sf::SoundBuffer *AudioBuffer = new sf::SoundBuffer;
-
- //sf::Sound *AudioPlayback = new sf::Sound;
-
- //delete(AudioPlayback);
-
- //delete(AudioPlayback);
- //delete(AudioStreamPlayback);
- //delete(AudioBuffer);
-
- //AudioPlayback = NULL;
- //AudioStreamPlayback = NULL;
- //AudioBuffer = NULL;
-
- //return;
+ // Play the sound.
long longSelected = -1;
int intSelectedData = 0;
+ if (AudioStreamPlaybackPointer == nullptr){
+
+ AudioStreamPlaybackPointer = new AudioStream;
+
+ }
+
// Check if sound is still being played and if it is, stop it.
- if (AudioStreamPlayback.getStatus() == sf::SoundSource::Playing){
+ if (AudioStreamPlaybackPointer->getStatus() == sf::SoundSource::Playing){
- AudioStreamPlayback.stop();
+ AudioStreamPlaybackPointer->stop();
}
- if (!GetSelectedItem(lboSounds,
+ if (lboSounds->GetItemCount() == 0 || !GetSelectedItem(lboSounds,
&longSelected,
&intSelectedData)){
return;
}
-
+
+ btnPlay->Disable();
+
std::map<int, std::string>::iterator initier;
initier = ContactEditorData.SoundsList.find(intSelectedData);
void frmContactEditor::StopSound( wxCommandEvent& event )
{
-
- if (AudioStreamPlayback.getStatus() == sf::SoundSource::Playing){
-
- AudioStreamPlayback.stop();
+
+ // Stop the sound.
+
+ if (AudioStreamPlaybackPointer != nullptr && AudioStreamPlaybackPointer->getStatus() == sf::SoundSource::Playing){
+ AudioStreamPlaybackPointer->stop();
+
}
btnStop->Disable();
+ btnPlay->Enable();
return;
void frmContactEditor::SaveSound( wxCommandEvent &event )
{
+ // Save the sound.
+
long longSelected = -1;
int intSelectedData = 0;
- if (!GetSelectedItem(lboSounds,
+ if (lboSounds->GetItemCount() == 0 || !GetSelectedItem(lboSounds,
&longSelected,
&intSelectedData)){