+// frmContactEditorSound.cpp - frmContactEditorSound form.
+//
+// (c) 2012-2015 Xestia Software Development.
+//
+// This file is part of Xestia Address Book.
+//
+// Xestia Address Book is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by the
+// Free Software Foundation, version 3 of the license.
+//
+// Xestia Address Book is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with Xestia Address Book. If not, see <http://www.gnu.org/licenses/>
+
#include "frmContactEditorSound.h"
#include <wx/tokenzr.h>
wxString wxSAudioFilename;
wxString wxSAudioMIMEType;
sf::SoundBuffer AudioBuffer;
- size_t len;
+ wxFileOffset len;
std::string b64enc;
wxSAudioFilename = fipSound->GetPath();
*/
if (AudioFile.Open(wxSAudioFilename, wxFile::read)){
- size_t flen;
+ ssize_t flen;
len = AudioFile.Length();
unsigned char* AudioFileData = new unsigned char[len];
- flen = AudioFile.Read(AudioFileData, len);
+ flen = AudioFile.Read(AudioFileData, (size_t)len);
// Get MIME Type.
// Check to make sure it is an audio file.
- if (!AudioBuffer.loadFromMemory(AudioFileData, len)){
+ if (!AudioBuffer.loadFromMemory(AudioFileData, (size_t)len)){
// Can't load file. We must flee...
// Also show an error message too.