{
// Bring up a form to add sound.
-
- int intResult = 0;
-
+
frmContactEditorSound *frameCESound = new frmContactEditorSound ( this );
frameCESound->SetEditorMode(FALSE);
- intResult = GetLastInt(&ContactEditorData.SoundsList);
frameCESound->SetupPointers(&ContactEditorData.SoundsList,
&ContactEditorData.SoundsListAltID,
&ContactEditorData.SoundsListPID,